Be Amazing 

How to Maze

Teamwork, persistence, and some luck required

Get lost.
Find Fun.

Got anyone you'd like to lose?

Navigationally challenged?
Bring along a kid...

Solve the maze.
Win a prize.

Don't worry -- we find everyone by November

Getting Started


Treinen Farm Reading the maze mapWe give you a map ~  Well, it’s not really a map.  It’s really a puzzle — most of the map is blank. The missing pieces of the map are waiting in seven mailboxes scattered throughout the maze.  Navigate to the seven mailboxes, and complete your map puzzle to find your way out. Requires map reading, teamwork, and persistence.  Time required: approximately 45 minutes to one hour.   More, if you are navigationally-challenged.
Victory-Owl-and-Maze-MastersSecret Locations ~ Completing the map puzzle not enough of a challenge for you? Try to find the secret locations in the maze! They are not shown on the map, and finding them requires strategy and stamina.  Only about 2% of maze visitors can find all all of them—are you up to the challenge?  Yes, there are prizes!! Time required: 1 – 2+ hours, some take several days…

 

Tips

  • Climb the observation tower to give yourself the lay of the land before heading into the maze. It’s fun to watch the groups with colorful flags navigating the maze.
  • Wear good shoes. Paths are hard-packed dirt, uneven in places, and slippery when wet.
  • All-terrain strollers and wagons work well for carrying younger children through the maze.
  • If your group is larger than 5 or 6, consider splitting up into smaller groups, so everyone will have a chance to participate.
  • Carry water with you. It can get hot in there among the stalks.
  • Go before you go. There are no “facilities” in the maze.

Want to arrive pre-scared? Plan a pre-maze movie…

Very scary ~ Children of the Corn
children-of-the-corn
Scary-ish ~ Signs
signs-poster
*Not scary ~ Chicken Little
chicken-little

The After-Dark Experience

In daylight, the maze is fiendishly challenging, but in the dark? Try navigating the fifteen football fields of diabolically twisty trails in rustling corn, lit only by stars and moonlight (and your flashlight…) Join us  for a creepy, unique night here at the Treinen Farm on Friday and Saturday nights throughout the season. If you have a group, consider reserving a bonfire area so you have a place to roast marshmallows after (if) you find your way out…

 
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Maze Rules

and consequences for breaking them

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2015 Maze Rules
  1. Do not touch the corn.
  2. Please do not participate in any spontaneous “streaking” parties, attempt to involve other guests in illicit “sing-a-longs,” or in any way give in to ridiculousness, hilarity, or contemplation of the absurdity of meandering in corn.
2015 Rule-breaking consequences

The experimental nanotechnological improvements to the corn have resulted in the unexpected formation of a novel “swarm intelligence”, and at this point we are uncertain of its intentions. Please do not aggravate it.

2012 Maze Rules
  1. Do not touch the corn.
  2. Please do not participate in any spontaneous “streaking” parties, attempt to involve other guests in illicit “sing-a-longs,” or in any way give in to ridiculousness, hilarity, or contemplation of the absurdity of meandering in corn.
2012 Rule-breaking consequences

The experimental nanotechnological improvements to the corn have resulted in the unexpected formation of a novel “swarm intelligence”, and at this point we are uncertain of its intentions. Please do not aggravate it.

2009 Maze Rules
  1. Do not touch the corn.
  2. No prevaricating*, obfuscating*, and definitely no 
tergiversating*.
2009 Rule-breaking consequences

This year we 
have planted an aggressive, sentient
 species and we are not responsible for 
guests who get too close.

*Definitions of prevaricating, obfuscating, and tergiversating are available at the prize station.
  By reading this rule, you agree to turn yourself in if, upon reading the definitions, you discover yourself to be guilty.

 
2014 Maze Rules
  1. Do not touch the corn.
  2. Please do not participate in any spontaneous “streaking” parties, attempt to involve other guests in illicit “sing-a-longs,” or in any way give in to ridiculousness, hilarity, or contemplation of the absurdity of meandering in corn.
2014 Rule-breaking consequences

The experimental nanotechnological improvements to the corn have resulted in the unexpected formation of a novel “swarm intelligence”, and at this point we are uncertain of its intentions. Please do not aggravate it.

2011 Maze Rules
  1. Do not touch the corn.
  2. Please maximize your enjoyment in the most efficient manner possible (measured at the Prize Station by chart of “corn jokes per mile of trail covered”*).
2011 Rule-breaking consequences
As an added source of income,
 Treinen Farm has agreed to serve as a Level One Containment Facility for legions of zombies, which/who are attracted to the sound of corn being picked, rustled, damaged, or touched 
in any way. Stay on the path and everything 
will be just fine. (Except at night, but don’t let
 that worry you, unless you’re in the maze after dark. Ha ha, just kidding… mostly.)

*Inefficient enjoyers may be required to complete remedial Maze Merriment Training.

2008 Maze Rules
  1. Do not touch the corn.
  2. No tasteless jokes, excessive sweating, humming the Sponge Bob theme, marching, acting your age, critiquing other guests’ fashion choices, or counting ears of corn.
2008 Rule-breaking consequences

Our specially trained commando units are poised to respond to a corn emergency within seconds and to take the perpetrators into custody.You will be immediately flung into fourth-dimensional space and sucked into a wormhole where you will emerge back in the parking lot (or possibly a parallel universe.)

2013 Maze Rules
  1. Do not touch the corn.
  2. Please do not participate in any spontaneous “streaking” parties, attempt to involve other guests in illicit “sing-a-longs,” or in any way give in to ridiculousness, hilarity, or contemplation of the absurdity of meandering in corn.
2013 Rule-breaking consequences

The experimental nanotechnological improvements to the corn have resulted in the unexpected formation of a novel “swarm intelligence”, and at this point we are uncertain of its intentions. Please do not aggravate it.

2010 Maze Rules
  1. Do not touch the corn.
  2. Please do not fight over who gets to carry the flag, ridicule visitors wearing high heels in the maze, or invent limericks* in poor taste about corn.

*Corn haikus, however, are permitted and encouraged.)

2010 Rule-breaking consequences

Due to the 
experimental use of abstract mathematical
constructs (tessellations,  Fibonacci spirals,
 and infinite tilings), the fabric of reality within the
 maze is fragile and could possibly be disrupted,
 destroying the universe as we know it. Don’t be the one…

2007 Maze Rules
  1. Do not touch the corn.
  2. No referring to the map reader as “a senseless moron who couldn’t find his/her way out of a burlap sack.”
2007 Rule-breaking consequences
Our specially trained commando units are poised to respond to a corn emergency within seconds and to take the perpetrators into custody.